![]() You could just keep spare fuel or other useful things on the hooks in the ship that can hold items I kept the mailbox from my home and some other baubles from the journey. You collect fuel and stack it up in a convenient spot. You manually operate all the ship’s systems. There’s a tactile satisfaction to this game that separates it from the Limbos or whatever of the world. Beyond any individual puzzle, just coming up with a structure that facilitates the kind of thinking Obra Dinn demands is an incredible feat. You’re going purely on what you can see and sometimes hear and just piecing it together in an incredibly satisfying way. No witnesses to talk to, no evidence to collect. Smarter people than me have described how the specific contrivances of the setup allow for more genuine deduction than any Sherlock or L.A. I can’t really imagine a better detective game than this. ![]() The puzzles, levels, and bosses all feel sprung from this whole cloth, no seams, and left an indelible imprint on my year. The characters and motivations at play have an authenticity that touched me in a way I never would have expected from the game where the girl carries the big wrench. The world is so beautiful and the events often ugly, hopeful and understanding but also worldly and aware of the crushing structures of power. I played it so early on and it continues to bounce around in my brain. It’s hard to overstate how much of my mental real estate this game has taken up this year.
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